Also if you think you might want to join me in a commentary let me know. PS: Feel free to submit fan art/hate art to the thread. I found 26 zones but there may be some I missed. Here I've put up a map to track unmarked load zones. Emissary666Įpisode 7 (The Mansion and Elephant Preserve)Įpisode 8 (Terrorist Training Camp, Part 1)Įpisode 9 (Terrorist Training Camp, Part 2)īONUS!!! (The Outer Limits of Apocalypse Weekend) Thursday, Part 2(Get Napalm, Get Krotchy)įriday, Part 1 (Gear Up, Collect Package)įriday, Part 2 (Get Alternator, Go To Clinic)īONUS!!! (Cash Paycheck Without Killing People)īONUS!!! (Get Gary's Autograph Without Violence)īONUS!!! (The Road To Tora Bora from the Share The Pain Edition)Įpisode 6 (Get Back The Gold Master) feat. Thursday, Part 1 (Get Steaks, Pay Ticket) Wednesday, Part 2 (Collect Laundry, Get Christmas Tree) Tuesday, Part 2 (Confess Sins, Return Book) Tuesday, Part 1 (Get Signatures, Get Gary's Autograph) Monday (Pick Up Check, Cash Check, Get Milk) And any game where you can kill people with your pet wolverine is going to be worth an LP. Postal 3 has had lots of development time, a strong engine in Valve's Source, and still has name recognition. It's failure was one of both ambition and execution as reach far exceeded grasp.īut since we've waited 7 or so years for a sequel there is hope. The game tried hard and was a victim of a lack of money and some poor design choices.
Now I would give it a grudging 7.0 out of 10. When I started this LP I would have given the game a 5.5 out of 10. Then the lack of soundtrack, numerous load zones, scatological jokes, and bad mission design ruin it.
Sometimes you can almost see the game that could have been shimmer through. There are little things scattered throughout the game that show that the people paid attention and cared about what they were doing. If you approach it that way, the game is actually incredibly ambitious. This makes it feel all the more like a total conversion mod for the Unreal Warfare engine. If you saw the credits you'll notice how small the development group was. Come along with me and watch.Īfter having spent a month with Postal 2 I have come to the conclusion that it wasn't as bad as I had first thought. For every shining moment of awesome there is a great example of poor design and writing. Join me for a bizarre ride that is equal parts hilarity and groan inducing stupidity. These can be things like getting a carton of milk or going to the bank to cash a check. Postal Dude gets errands from his woman (she's not named) every day that he has to accomplish before the story moves to the next day. In short Postal 2 and Running With Scissors had everything to lose. Cutting edge engine (Unreal Warfare), no content limits, the advantage of controversy. So, why, if this game is so bad should anyone play it, let alone LP it? Because it's a game that could have been. Just imagine how bad it was back in 2003. Having to load every two minutes is enough to make you pull your hair out. To add insult to injury the small town is divided up by "loading zones" where you have to load the next section of the town when you want to run your errands. The animations are sad, the violence is silly, the combat is unbalanced in the extreme, the AI is both bone dumb and deadly accurate, and the humor is twice as crude and half as witty as GTA. Manhunt, released the same year as Postal 2, was even more violent and perverted (arguably) and was a better game as well. SOF 2 and GTA 3 were big name entries that did gore and sandbox gameplay well. Why? Because quite simply the game sucks. RWS tried to parlay this into bigger sales and failed. The game had a reputation among politicians who like to shine their image by trashing violent games. Is this the game you're not supposed to play? Darker and more sadistic than Grand Theft Auto III, more action packed than Soldier of Fortune 2: Double Helix, more perverted than Manhunt, more. Many publishers wouldn't touch it and those that did soon changed their mind. It was developed by Running With Scissors but its distribution has been cloudy. Postal 2 is a first person shooter from 2003. Introduction (To Be Read Before You Watch) Thus if more images shrink or leave it is only in the interest of making things easier to read and archive. Note: I have reorganized the OP in the hopes of making it cleaner and easier to archive when it is time. Introduction LP IS NOW COMPLETE, THANKS FOR PARTICIPATING!